Clans — run the grid with a crew_
Clans are player-run syndicates. Pool your effort, share a treasury, keep a daily Resonance Flame burning, and fight rival clans in the Weekly Wars. This page is the overview — the full field manual maps every screen and button.
First time in the Clan Hall you run The Glitch Night, a short interactive onboarding that reads your choices and recommends one of five factions. Accept the read or pick your own — every faction is mechanically equal, so the choice is identity, not advantage.
- Netrunners — ghosts in the wire, first into a breach.
- Edgerunners — adrenaline mercs who hit hardest in the Wars.
- Nomads — badlands convoys, impossible to scatter.
- Corpo — deep treasuries, long games.
- Independent— the unaligned; ride solo as hired "Ronin" but must swear to a real faction to join or found a clan.
You can join a clan three ways: Open (instant), Application (an officer reviews first), or Invite-only (a member adds you by RID). Leaving a clan locks you out of joining another for 24 hours.
Everything lives behind five tabs in the bottom bar:
- HQ— your clan's home: Resonance Flame, treasury, missions, live feed, heist alerts.
- Discover — find a clan to join, found your own, or browse features.
- War — weekly wars, prize pools, rivals, diary, hall of fame.
- Roster — members, roles, applications, invites.
- Manage — settings, level-up, cosmetics, donations, leadership.
The heart of a clan. What lives here:
- Resonance Flame — a daily streak (Dim → Kindled → Blazing → Inferno) that grows when members mine together and keeps clan perks alive. Break the chain and it guts.
- Co-op Missions — timed team objectives (mine 1M RIV, open 50 chests) that officers start from the treasury for a shared reward.
- Clan Surge — spend pooled CP for a 30-minute +6% mining boost for everyone.
- Live Feed — real-time claims, surges, resonance breaks, and heist alerts.
Clans battle in weekly bracketed wars for bonus CP across 4-week seasons. A tug-of-war board scores your clan against an opponent — war score reflects mining, so go mine to move it.
- Sunday Showdown — Sun 23:00–23:59 UTC the multiplier goes 2× and claims broadcast to the kill-feed.
- Rival clan — pin a rival to double the CP swing when you beat them.
- Hall of Fame — the top 10 clans each season earn a permanent place and an exclusive name aura.
A weekly, unannounced, provably-fairvault crack — no sign-up, it's passive. If enough of the clan is actively mining when it fires, one participant is drawn for the reward (Data Shard up to a rare Mythic roll). A commit hash posts before close and the server seed is revealed after, so the draw is verifiable.
A clan treasury is pooled RIV funded by member donations plus mission and war rewards. Crucially, it can never be withdrawn to a personal wallet— it only pays clan upkeep: rent, level-ups, missions, boosts, and cosmetics. That design closes off leader-exit scams; donations are non-refundable and don't grant ownership.
- Leader — everything: settings, level-up, disband, transfer, kick, roles, missions.
- Co-Leader — manage members, approve applications, start missions, cosmetics.
- Officer — approve applications, start missions, invite.
- Member — contribute: mine, donate, move the war score.
To found your own, you need a linked TON wallet, operator level 5+, and a 7-day-old account. Then set a name, tag, emblem, description, and faction, and pay the on-chain creation fee plus pro-rata first-month rent.