Clans — Operator Field Manual

RIV-NET // Operator Field Manual

Run the grid
with a crew

Clans are player-run syndicates. Pool your effort, share a treasury, keep a daily Resonance Flame burning, and fight rivals in the Weekly Wars. This manual maps every screen — where each feature lives and what every button does.

01

Getting in

Where: open the Clan Hall from the main app. Still rolling out in your region? You'll see "Clans are offline right now — check back after the next protocol update."

First time in, you run a short cinematic onboarding. You can Skip to enlistment at any point.

› The Glitch Night

A 5-beat interactive story. You make five calls — a convoy crash, a ghost_net beacon, a crew offer, an ICE choke-grid, and your creed. The net reads you and recommends a faction (SIGNAL LOCKED). Accept it, or reject the read and choose your own.

Guests: you can play the whole story, but the reveal is a sign-up gate — you'll promote your guest account to a full operator before swearing in.

› Swear your faction

Pick one of five. Every faction is mechanically equal — your choice is identity, not advantage. Hold to swear the oath (press-and-hold confirm); Choose another before you commit.

Netrunners
Ghosts in the wire — first into a breach, first out with the data.
"Every wall is a door you haven't read yet."
Edgerunners
Adrenaline mercs who hit hardest in the Wars and never rust.
"The grid forgets the cautious."
Nomads
Badlands convoys — slow to break, impossible to scatter.
"No one rides alone."
Corpo
Suits who survived the Crash — deep treasuries, long games.
"Power is just patience with a budget."
Independent
The unaligned who answer to nobody and improvise everything.
"Masters are for people who need them."
Independents ride solo — you must swear to a real faction to found or join a clan. Then a lore card plays and Enter the Grid drops you into the Clan Hall.
03

HQ — your clan's home

The reactor room. What's here:

04

Discover — find or found

Three sub-tabs across the top: Discover · Found Clan · Features.

› Discover Clans

Browse joinable clans — Open clans (join instantly) and Application clans (reviewed first). Filter My Faction vs Cross Faction.

› Found Clan

A Founding requirements grid shows Met / Locked at a glance:

RequirementDetail
Treasury liveThe clan treasury system must be provisioned
Wallet linkedConnect your TON wallet
Operator Lv.5+Reach account level 5
7-day tenureAccount at least 7 days old

Then set Name · Tag · Emblem (12 choices) · Description (≤50 chars) · Faction. A live Creation cost shows the creation fee + pro-rata first-month rent (a % is burned). Found clan pays on-chain in RIV and drops you into HQ.

› Features

A showcase of every clan feature (Resonance, Wars, Sponsor-a-War, Weekly Diary, Missions, Level-up & Glitch Cores, Cosmetics, Live Feed, Hall of Fame, Faction Synergy) — a quick reference, visible to members too.

05

War — weekly competition

Clans battle in weekly bracketed wars for bonus CP. 4-week seasons, a bracket ladder, a Sunday showdown.

Brackets assign every Monday 00:00 UTC. Join or found a clan to enter.
06

Roster — your people

Everyone in the clan, with CP and Donated totals. Your own row is marked You. Leaders/officers can:

07

Manage — settings & leadership

Your control panel. Cards shown depend on your role:

08

Roles & permissions

RoleCan do
LeaderEverything — settings, level-up, disband, transfer, kick, roles, missions
Co-LeaderManage members, approve applications, start missions, cosmetics
OfficerApprove applications, start missions, invite
MemberContribute — mine, donate, move the war score
09

Ghost_Net Heist

A weekly provably-fair vault crack. No sign-up — it's passive.

Provably fair: a commit hash posts before close; the server seed is revealed after. winner = SHA-256(serverSeed + clientSeed) mod participants.
10

Chronicle — the archive

"The Grid remembers." A living log of everything your clan has done — donations, war spoils, level-ups, rent, joins/leaves, promotions, surges, heists, rivalries, Hall-of-Fame inductions. Milestones get marked: FOUNDING DAY ASCENSION FIRST BLOOD FIRST BREACH IMMORTALIZED. Open it from the HQ live feed → Full chronicle.

11

Mercenaries — the Ronin economy

Independents can be hired as guns-for-hire ("Ronin"):

12

Economy & status

TermWhat it is
RIVOn-chain currency — pays creation fees, rent, donations, sponsorships, level-ups
CPClan Points from member activity — pools for surges, level-ups, cosmetics
TreasuryShared RIV. Non-withdrawable — only pays clan upkeep
RentClans owe periodic rent; the treasury covers it. Fall behind → overdue → frozen
Faction SynergyMatch your operator faction to your clan's for a passive +1% mining bonus

› Status states

Active Rent overdue Frozen Disbanding Leaderless Disbanded

ActiveEverything nominal
Rent overdueTreasury behind on rent — top it up
FrozenUpkeep lapsed — features suspended until rent clears
DisbandingDisband scheduled — closes when the 72h grace ends
LeaderlessNo leader — someone can Claim Leadership before grace closes
DisbandedPermanently closed